![]() “At a high level, what's exciting about Godfall and the way that we're able to package this progression and this satisfying desire to keep chasing for more was you really have to earn the right to look like a badass,” he said, noting the early character and weapon art really helped the team settle on the look and feel for its expansive loot list. Anybody who loves to get intimate with their loot and put the pieces together and see the numbers and see the impact immediately, that's the kind of game we wanted to create,” Heyne said.Īnd as the team has spent years building that dream, a few of the fundamentals were crystallized early on namely, that what you acquire should make you look cool. The Tinkerer’s DreamAs Heyne and I spoke about all the options Godfall has on hand, he used one phrase that best encapsulates the wide array of options players will have - the Godfall team aimed to make it “The Tinkerer’s Dream.” “We had this idea, we wanted to be the tinkerer's dream. Watch the video above for a look at some of Godfall’s customization and UI options, and read on for more on the philosophy and practical application of Counterplay’s work. Speaking with IGN, senior technical producer Richard Heyne walked us through the philosophy behind Godfall’s loot, the customization options it offers, and the many ways the developers are hoping to let players look good, feel powerful, and want to keep coming back to play more. And so crafting that loop has been a core ambition for Counterplay Games, the team behind PS5 launch game Godfall, which is coming to Sony’s next-gen console and PC on November 12.
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